About This Game Gone In November is a video game which deals with the theme of depression. Go through the mind and thoughts of a patient who was diagnosed with a deadly disease during his last days of living. A short experience where your choices and your actions don't matter. Texting messages to a social network account that has been inactive for 121 days, have the habit of watering the cacti without any clear reason, fencing your apartment to isolate yourself from the outside world - what else someone can possibly do when they are at their bottom? "Aren't we all puppets and the modern world is what pulling the strings? It is tearing us apart. The closer we are to each other, the more lonely we feel." 1075eedd30 Title: Gone In NovemberGenre: Adventure, IndieDeveloper:FlorastaminePublisher:Sometimes YouRelease Date: 18 Aug, 2016 Gone In November Password This game hit home and really smacked me with a realisation standpoint....It's fantastic and executed well and I HIGHLY suggest this game. It really puts you into an interesting perspective about your life (Or your player's life) and if you have Suicial Tendancies and Depression, This is something worth playing. Trust me. But that's just my opinion, of course.. I purchased this game, because it was only $1, and looked pretty interesting. The mixed reviews threw me off, but I went for it anyways, since it's been on my Steam Wishlist for about a month now.In Gone in November, you play the role of a man who is about to die, and you see fragments of his memory as he dies. It sounds really sad, and admitedly, it is sad, but the game doesn't really do a whole lot with it's premise to make the themes it presents powerful. At the end of the game, you pretty much have more questions, then you do answers, and a good chunk of the story is vague.Gameplay is your standard walking simulator title, and it does everything pretty well. No real complaints in that department. The soundtrack is fitting, and I actually quite like it. The soft, sad-sounding music is fitting for this game, and the themes it attempts to tackle.Graphically, the game looks pretty solid for a 3D indie title. Unfortunately, the game tries to fit your monitor on startup, instead of giving you an option to adjust the game yourself. There's an easy way around this, using Notepad, but it's frustrating it wasn't included in the final product.The game is also exceptionally short, with my playtime being around 20 minutes. With this game being $1, I expected it to be short, but it felt a bit too short for my taste.I wouldn't recommend Gone In November, unless it's at least 50% off. It's not an absolutely awful experience, but it felt like the game didn't last long enough to make an impact.Pros:+ Solid graphics.+ Controls work exceptionally.+ Great soundtrack.Cons:- Story is lacking, and doesn't use it's themes to it's full potential.- No way to manually change resolution, unless you adjust a file with Notepad.- Very short (20 minutes of gameplay)Final Rating: 5\/10. A short little program story (not a game). Pretty trippy. Very thought provoking.. Have to agree with the negative reviews. Gone in November's a short game: in the first half you're wandering through a house completing some quotidian tasks (that basically consist of clicking on things). In the second half, it devolves into a sparse "dream world" where you walk down a path marked out for you and read short messages that pop up. It's supposed to be about the story unfolding over the course of the game but, as other reviewers have noted: (a) some of the messages are compromised by bad grammar and (b) with the pieces your given the details of the story remain vague and confusing [this part's a little spoilery] you're a sick man? you broke up with your girlfriend who something was wrong with her? someone was in a car accident? did one of you move to Vietnam?Basically, this feels unfinished, it's mostly a walking simulator, there is some interesting food for thought but the deeper story about illness, depression, ? isn't delivered clearly enough to realy hit the mark.One of the biggest pros people give is "well it's cheap," but even so I'm not sure how well spent my time playing this game was.. It takes about 20 minutes to finish the game.You basically walk in a striaght line and read the writting on the screen (the writting does get hard to read as it all starts overlapping which is annoying)The game isn't bad but it's not great either.I like that this game really tried to be deep but I just didn't feel it, you can't complain much for the price though 4\/10. I found this "game" while I was looking for cheap games with trading cards on the store and added it to my wishlist. I finally bought it during the holiday sale 2016 and started it yesterday. To be honest the game was not what I expected it to be... It was really short but too long for a healthy person. I don't know what depression feels like but this was enough for me to state that I don't want to ever know. It is slow and after the first minute you start to become as shiftless as the protagonist.I guess the whole game tries to pull you down to a level where you can feel what a depressed person might feel and that you try to understand what that whole illness is about. Of course I chose the (in my opinion) good door but in the end I was alone with a subdued feeling that I can do nothing.Thank you for pulling me down ;). For the price - I didn't mind it.This doesn't have super top notch graphics but it has quite an interesting story and flow.They're are some really cool moments that occur too that work perfectly between the scene and the sound design.It also has 2 types of endings in a way so you can replay it taking to approx 45 mins since the 1st playthrough - you'll end up doing more exploration.1 thing that would of made this perfect is some voice over.Spend the $1, or 84c (on special). You won't regret.
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Gone In November Password
Updated: Mar 25, 2020
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