About This Game A truly free and open source multiplayer shooter, no strings attached. Have casual deathmatch matches on various scenarios. Build your own levels with the ingame editor and assets that come with the game, or just play around and use it as a sandbox. Features: -Free. -Open source. -No pay to win. -Modding friendly. -Easy to use ingame editor. -A big variety of levels and game-modes. -Fully transparent development process. -Community based, so everyone can make suggestions. Some additional notes for all who actually read the description: -This is an indie game and developed by mostly one person (me). -This game does not use Unity or Unreal engine or any products bought from asset stores. -This is an experimental volunteer project and not a final product, but a continous work in progress. -This could/should have been labeled as early access, but I pressed the wrong button, so this option is gone now, deal with it. -This project is an attempt to bring back the good old days. -This is the attempt on offering an alternative for those who want one, if you are happy with the current commercial aaa titles, this game here is likely not for you. b4d347fde0 Title: UebergameGenre: Action, Casual, Free to Play, IndieDeveloper:DuionPublisher:DuionRelease Date: 24 Dec, 2014 Uebergame License uebergame download. uebergame gameplay. uebergame ubuntu. uebergame mods Very nice game man keep up the good work!!. No. Just no.. It's playable, but the controls are completely sh*t.... 9.5/10needs more buildings, but its okcringe simulator 2014dont get this waste of 500 mb. best game on the world 4 ever ! man. 0/10 Would not recommend.. Very demanding systematically, easily the worst game Ive ever played. do not dowload if you are lloking for a fps to occupy a void in your life.its buggy, has limited gameplay options, and no playerbase.very basic, but with tons of pontetial.. This is probably the ugliest game I've ever seen! This is bad even for free to play games standards!Gameplay is rubbish too, it's just not fun. The sound that you produce when walking or shooting is incredibly bad, the main menu doesn't even have music ( not that big deal, but worth mentioning)! The game is also poorly optimised! There are so many better shooters out there, and I'm talking about free ones! Why should anyone even want to play this? Well there is one positive.... you can make your own map. It's complicated, but still. One of the worst games that I've ever played( at least it's free and doesn't have any microtransactions)!Full Review: https://youtu.be/tgGrRYqer2s Uebergame 1.0.6.0 released: This update mainly adds new levels and assets.The new level PB_Gummifeld consists of one large area containing multiple paintball fields, 4 teamplay fields and 2 deathmatch arenas.Each paintball field can be played individually in DM and TDM mode or the whole map can be played at once without boundaries.Further this update contains a few small optimizations and a new feature that adds player blood explosions as demonstrated in the video:https://www.youtube.com/watch?v=rziDS9Uo2zsIt also adds camera shake and impact sound, if you get hit by bullets to give a better feedback for players.. Uebergame 1.1.2.0 released: This update adds a mostly nonexistent Battle Royale game mode and 4 completely new large scale levels exclusively made for that game mode.The backstory is that, since almost every multiplayer game has Battle Royale style game modes now, I thought I need that as well, or better said, people suggested that to me. I even met people who wanted to team up with me creating such game modes, two of those seemed serious with it, so we set up tasks to do and a schedule, where I would be designing the levels and the other person would do the coding. To make the long story short, the other people all ran away, without having done anything and I of course did my part and finished the levels. Since the creation of those large scale maps took so long I wanted to release it anyway so they can at least be played without having to wait even longer for the game mode to finish, that is why the game mode is mostly nonexistent so far, except a few improvised features I quickly made to make it all work.Other changes in this version are of course some new art assets mostly for the new levels, some fixes for the art assets, some gameplay balancing changes and a single player game mode template, for developers. The story behind the single player game mode is, that before I planend to do the Battle Royale game mode we planned to create a single player game mode, which meant someone was helping me with it and he actually did some coding, but then also ran away and was not seen again, that is why that gamemode is not in use yet and only a template as inspiration for developers.And finally a short description of the new levels:1. Riverside ParkA medicore sized park area, roughly 0.5 x 0.5 km in size. In the middle it is crossed by a big alley road next to a river and on the sides you can follow several footpaths through the park area. It also includes some lakes and little forests.2. Volcav IslandAlso 0.5 x 0.5 km in size, but this time it is an island with a volcano like mountain in the middle you can climb and below there is a rather large cave system you can use to walk underground from one side of the island to the next. It features dense, but small vegetation without big trees, so it only offers decent cover, if you duck behind it. It also features the recycled lighthouse from the watertown level adding a little more playable area to the rather small level.3. Lonerock IslandThis is a big island 1x1km in size. It is very high with very steep walkways, but in between there are occasional flat areas with pretty dense forests. You can climb most of the mountain peaks, which gives you a great overview and great possibilities to snipe, but you are also pretty visible and it often takes some time to climb onto there.4. Rocky HighlandsThis is probably the biggest map this update, though also 1x1 km in size, but since it is not an island, but a square area, it features a more playable terrain. The level is set in the mountains, but also feels mediterranean from the looks. In the middle there are a few little mountains and inbetween in the valleys there is a road network with little villages of up to a few buildings each, which are fully accessible.. Uebergame 1.0.7.0 released: Finally version 1.0.7.0 is out. This is also the two year anniversary of Uebergame. It was two years ago when the first alpha was released on 24th december 2014. It is not on steam since that, the Steam version was released roughly one year later at 26th october 2015.Main new features are:-Bots !!!-Engine and renderer update for better performance-Visual interface overhaul-Potato supportSo this version took a little longer since there were some major changes. For example the engine update took a little longer, since it also introduced new bugs that had to be solved again and so on. It is not fully done yet, only a part of it, so the performance gain is not very big, if any at all, depending on settings. But the graphic settings were improved and a new quality level was added called "Potato" which can be used to gain additional performance on very very slow computers. It runs smooth on Integrated graphic chips on those settings, so that should be enough. Then the bots were also a pretty big new feature, as they needed to be taught to be able to play all gametypes, all levels and use the equipment. Bots are also integrated into the voting system, so players on a server can vote, if bots should be added or kicked automatically. Additionally the hosting dialog was improved to directly have a slider where you can quickly add bots, if you want to host a server yourself, or play offline.And finally the whole user interface has gotten a big overhaul as well. There are animated buttons now for the bigger menus and buttons have sound effects now. Overall the layouts of the different menus and dialoges have been improved to make it more ergonomic, as well as many new features have been added, like players where you can play demo recordings of your game using the build in demo recording function.The new design philosophy of the main menu is to provide a mega-menu, where every feature can be accessed directly from anywhere, no matter if you are in the main menu or in a game, this saves some time, as you no longer need to quit first, to access the main menu. It also helps those people who did not know that there was a server voting menu or an armory where you could choose your equipment, since those have menu buttons now as well.And finally finally there have been many small adjustments, improvements and bugfixes as well, like some more server options, overall a bit better default settings, a greatly improved help menu that offers a full manual of all the games features now and some other stuff I forgot.. Uebergame 1.1.0.0 released: New features:-New Pazifik Islands level in dawn/day/night/rain versions-An extra version of the Pazifik Islands level for main menu background also in dawn/day/night/rain versions-New system that displays main menu background levels from random viewpoints for more variation-New game type called "Marked for Death"-Some general game scripts cleanup-GUI improvements like the main menu buttons now scaling better and no longer pixelate and some more small tweaks-8 New Background images that randomly change as well as an option to disable that feature-Added options menu item to switch screenshot image format JPG or PNG-A bunch of new art assets related to the pacific them such as roads, textures, rocks etc-Improved bot navigation-New higher resolution level preview images for most levels-Under water ballistics system, bullets from weapons fired under water slow down extremely, system is not complete as bullets fire into water keep their speed, it was designed to handicap players in water a bit-Some more minor small tweaks here and there I forgot or are not worth mentioningThe new Pazifik Dee Am Islands level is compatible with all current game types.Each team starts diagonally opposed on the map on its own island, the Flag for RtF game type is placed on the small island in the middle and must be brought back to the island the team started on, but the capture point is placed further away from the spawn points to give the other team better chances to prevent captures.The new game type is called "Marked for Death". The goal here for each team is to kill the other teams marked player and protect their own mark. The first player joining a team will become the marked and he will get a flag attached to him in his teams color so everyone can see who is the mark. When the marked is killed the next player spawning will become the new marked, the player that was the mark before will get a short protection from becoming the new mark so another player can become the mark if possible.. Initial launch problems, issues and solutions: Yes, there are a lot of bugs in the game. There was likely not enough testing before the release, especially not under such load like now.I will make a list of the most known issues and possible solutions here, for a temporary workaround until the issues get patched:1.Servers: There are no official servers yet and people have to host their own games. This can lead to bad performance or connection interrupts. If you host a game make sure your PC is fast enough and you have enough bandwidth for upload, you will need around 8 kb/s per player on your server.2.Server settings:There seems to be a problem in the server settings in where the player limit does not work, so too many players join games, which leads to lags and later server crash and maybe bad gameplay experience.You also should activate "Allow Cycling" in options, otherwise the server will shut down after a match and all players will return to menu.So for now don't overpopulate the servers3.GeneralRead the manual you get when pressing "Help" on main menu or "F1", there are some hints.You should play on servers with latency/ping below 150, better 100 or less, otherwise the game will not be playable and you have significant delay.4.ControlsMany experience mouse sensitivity problems, make sure you set the sensitivity in options before playing, you can also change some options while in a game.5.Dedicated serversIf you want to host a dedicated server you can do this with following command:Uebergame-Win-64-Bit.exe -dedicated -mission ./levels/Training_Grounds/TG_BuildingSite/TG_BuildingSite_day.misWhere the binary can be replaced, if you want to try Linux for example, or the level, if you want to start with another level also make sure "Allow Cycling" is on in options. This is the commandline version, if you have a shortcut on your desktop, you can add the parameters -dedicated... as launch options.. Uebergame 1.0.5.0 released: Uebergame 1.0.5.0 brings a complete redesign of the game mechanics and lots of new features.It is the biggest update so far and involves a complete restructuring of the game's code, which is the reason it took so long, especially since a lot of testing was needed to get it halfway stable.There are so many changes, that the list would be too long, so I only list the big major changes.Changelog:-Weapon loadout system, where you can customize your starting equipment-4 main weapons: assault rifle, sniper rifle, shotgun and grenade launcher-4 types of grenades: frag grenade, smoke grenade, shape charge and timebomb-2 special abilities: munitions and medic, munitions can drop ammo and medic can drop medikits-Iron sight mode, lets you aim down sights or looks through sniper scope, it provides zoom and more accurate shooting-New hosting menu, it lets you start matches based on game type and has an advanced server options menu-New join menu, with more features and displays-4 game modes to chose from: deathmatch, team deathmatch, paintball deathmatch and paintball team deathmatch-Completely updated options menu with lots of new features, such as skin preview, field of view changer etc-Updated graphics options: More easy to use graphics options, some new features such as an "Ueber" quality level, which improves the graphics a bit more for those people with high end graphics cards-Ingame admin interface, which lets you manage admin/super-admin permissions inside the game and lots of admin commands to use such as kick users etc-New ingame features: Fire teams, quick chat system, voting system and a spectator mode-New ingame HUD and new loading, endgame and score GUIsSo those are most of the changes.One more advice if you play the new version for the first time, you need to press "i" before the round to adjust your loadout. This is especially important if game type is changed and you play paintball for example, then you need to change to paintballer and give yourself a paintball weapon, otherwise you start without a weapon and better save your favorite loadouts to a unique slot, so you can quickly switch them if needed.For people who want to host dedicated servers, the process has changed as well and you will need to update your server launch scripts as well as download a new dedicated server build, but I will update the tutorials with the new instructions and scripts.. Beta testing started: Hello Uebergamers,I just wanted to anounce the new Beta testing feature for Uebergame.So if you want to test the latest development status for the next Version you can do that now through steam.Instructions:To subscribe to beta testing builds, you have to rightclick on Uebergame in your steam library and open the properties, where you will see a new "beta" tab, where you can chose if you want to subscribe to beta testing.When you have done that, in your library next to the game's name you will see a text "beta" which indicates that you are now running the beta build.Remember that you cannot join regular servers, since they have still the latest stable release, so you have to start your own server also look for the version number in the server browser, which indicates what version of the game the server is running.Caution:If you should run the latest beta release, the game may update your old config files to use new features, like new key bindings and graphics settings. The update from the old to the new version goes automatically, but if you later don't want to play the beta anymore, but the regular stable release, you may experience some issues, so you have to manually rebind your keybinds or just delete your old config files, so it will reset again.And of course you may experience bugs, since that is what beta testing is for.. Uebergame 1.0.8.0 released: Uebergame goes on with a new fancy version.New features:-Fancy 3D realtime main menu background system-6 Different 3D main menu backgrounds so far-Background music tracks for each main menu and loading screen-TG_DesertRuins and TG_Fields have some new vegatation models-Lots of new vegetation models and terrain textures for the editor-Credits menu that lists names of all content creators-Visual Developer-Tools Gui to launch the developer tools from-Editor template system, to help newbies getting started with level editing-6 Different empty level templates 3x empty levels and 3x with a terrain-Fixed bug where players ended up on the same team in deathmatch mode-Removed some not so nice animations for weapons-New iron sight aiming and scope zooming system that works more flawless and fixes some bugs related to that-Slight balancing changes to weapons-And as always several minor adjustments and fixes I forgot or are not worth mentioning. Uebergame 1.0.4.0 released: After a bit of delay version 1.0.4.0 is finally out.It brings a new game-mode: Paintball Deathmatch, which is instagib gameplay, since one hit "kills" the opponent, so be careful. It can be played on the already existing maps, if you want to play it look out for servers that run it.For self hosting there is no ingame options dialog yet to change the gamemode to paintball, so you have to do it manually by editing the file: scripts/server/scriptExec.cs remove the first two "//" in the last line of the file, this will uncomment the paintball gamemode and activate it, to deactivate it, add the two characters again.There is also a lot of other small changes to the game, here is a rough changelog:-Paintball gamemode, playermodel, weapons-Rifle fires more smooth-Sounds have been improved to have more variation-Particles have been optimized a bit-There are blood decals now based on how much damage a player receives.-Mapcycle is now random by default-Crosshair in third person, but this is just experimental and not optimized yet-BuildingSite, DirtPit and DesertRuins have been change a bit-New art assets to use in the Editor-and a bunch of overall optimizations.PS: Very rarely there may be connection errors, when trying to initially joining servers, that go like "unable to resolve sfxDescription" etc, just ignore that and try again, it should go away then.
frapinunnave
Uebergame License
Updated: Nov 27, 2020
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